demo source-backed
HEIST//ONE: typed guard judgments in a browser stealth game
A museum stealth game where Jev estimates threat, suspicion, tactical intent and attention from each guard's observations. A server owns the world, checks every proposed action and records the complete decision trace for inspection.
Notes
The author's September 17 sandbox run completed the full extraction route with 12 successful batched requests and 288 typed judgments, no fallbacks or stale decisions, and 259.9 ms median adapter latency. Scripted play is available without credentials.
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