jevland

FAST LOOPS ON STRUCTURED STATE

Games & simulations

Real-time loops where the model picks an action many times a second from a small, fixed set.

From this task to a first run

Choose a project, read its requirements, then follow its setup reference or a related guide.

Structured game state in, action out: Doom, Mario, chess, racing, drones and driving sims.

60 entries

Saved Clash Royale match with strategy, card probabilities and a decision timeline.
Recorded Clash Royale match and decision probabilities by bytelabs-oss. Demo screenshot ↗ ·

clash-jev: live Clash Royale decisions and recorded replays

A Clash Royale experiment on an Android device that converts screen video into structured game state. Jev selects a strategy, card and placement, while the replay viewer exposes the questions and option probabilities.

Saved Snake board with three move probabilities and a revealed model choice.
Open-Jev's recorded Snake decision by Zefan-Cai; no live inference. Demo screenshot ↗ ·

Open-Jev: trained decision heads and an inspectable replay workbench

An independent family of LoRA adapters and scalar decision heads returns Choice, Noul and Score outputs over pinned Qwen backbones. The project publishes training data, evaluation records, a CPU classification workbench and interactive saved-decision replays.